One of the most familiar reasons people want an alternative to Toon Boom is the cost. With it, you can then decide which Toon Boom alternatives are suitable for you. ![]() Here, we have compiled ten of the best alternatives you can use, with a detailed explanation of their advantages and disadvantages and whom they could serve best. Some want an alternative to the product either because they are looking for something free or software that requires lesser technical knowledge. However, it is not the answer to everything, for everyone, or every project. but we must keep a way to get simple colors with simple materials.It is why everyone, from freelancers to professional studios, pays hundreds to thousands of dollars a year to use it. The plan is to have Eevee materials for GPencil, but we are still thinking how support actual materials of gpencil.maybe a new shader type, maybe a conversion.no idea yet. but we must keep a way to get simple colors with simple I know your points can be logic, but the problem is you are looking at GPencil only as animator and rigger point of view. 2D layers is a fundamental feature that we cannot remove. a lot of people wants to draw only, they don't want rigging, Nodes, modifiers, etc. I think if we remove layers, we are removing a 2D core feature. If you want use the same logic of Geometry Nodes and use only Object transform, you just don't use Layer Transform or parenting, but this is not enough reason to remove the features.Ībout the "there is no need for having layers anymore" phrase. These features were not added as a "cool" thing.they were added because we had feedback of artists that needed these features, so remove them is not good idea. The layer transform and layer parenting is very useful in other workflows, like storyboarding. ![]() Keep all effects for the compositor and I know your points can be logic, but the problem is you are looking at GPencil only as animator and rigger point of view. ![]() "Duplicate linked" in order to store different material information. Asset browser Storing information and calling information back.ħ. Keep all effects for the compositor and materials.Ħ. "Duplicate linked" in order to store different material information.Asset browser Storing information and calling information back.The most important thing to remember for Grease Pencil objects to object relationships is, masking and rigging, utilizing the asset browser, and duplicating objects. This should simplify the whole process for Grease Pencil to be like every other ordinary object in Blender. If Blender Grease Pencil is going to be adopting "Nodes" and EEVEE materials" honestly there is no need for having layers anymore. Technically the dope sheet is enough for a 2D animator both traditional and cutout. I mention this because this is more that than what most 2D animation softwares have. The outliner is simple enough to use along with the Grease Pencil Dope sheet. It might be time to start looking at Grease Pencil and how it can be treated more like other objects in Blender. People are attracted to Blender because it is simple. Blender is not Adobe After Effects, not Maya and not Toon Boom Harmony or anything else. The suggestion here is to simplify the code and make it work. I believe this is the wrong way to look at Grease Pencil now. This was treating Blender like After Effects or Toon Boom Harmony or Flash. IMO "transformation Layer attributes" were an attempt to answer layered information in space. Other software displays vertex data matrices information, there is no reason why Blender can't now. This means that there's no reason for "transform attributes". Each vertex is a position in space this can be shown in the new spreadsheet if the user needs access to this information. Objects in Blender store vertex data and grease pencil is no exception. ![]() Making it easier to use easier to maintain and more predictable. This would greatly simplify grease pencil. It would make more sense to treat Grease Pencil as ordinary objects. In using other software and moving forward to "Everything nodes" and a small understanding about other competitive packages. It seems that layers are being controlled by several different matrix systems. I have thoughts about why this is the problem.
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